Obstacles

Obstacles

Several different obstacles have been placed in strategic positions by the monster throughtout the lands of Ennon. Each can be passed, but only if a requirement is met. A shield will allow a player to jump over an obstacle without creating an opening for other players if he is right next to the door when it is rolled.

Locked Door

A key must be collected and brought to the door.

Magic Door

The door can be moved to any empty dark grey space when a magic button is landed on.

Rocks

You must roll the dice as if engaging them in battle: a sword allows you to remove the rocks, but a skull or a sword/skull pushes you back a space.

Treasure Chest

Roll the dice as if in battle: Shield = gain 2 gold pieces from the store, Sword = gain 1 gold,

Sword/Skull = gain 1 gold, take one damage, Skull = take 1 damage.

Coffins

Roll dice as if combatting the coffin: Shield = gain 1 gold + remove coffin, Sword = remove coffin,

Skull = lose 1 health + retreat, Sword/Skull = lose 1 health + remove coffin and retreat.